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Half-Life 2

Half-Life 2 is a story driven first person shooter sequel created by Valve Software.
The original Half-Life, Valve's debut title, won more than 50 game-of-the-year awards
and sold more than eight million retail units sold worldwide. Quite simply it's
one of the most popular and most enjoyable PC games of all time.

Using the income Valve received from the original they have invested in developing
the sequel, which far exceeds the original and again changed the face of first person
shooting. By taking Half-Life's suspense, challenge and visceral charge, realism
and responsiveness, Half-Life 2 opens the door to a world where the player's presence
affects everything around him, from the physical environment to the behaviours even
the emotions of people around him.

The intense, real-time gameplay of Half-Life 2 is made possible only by Source,
Valve's new proprietary engine technology. Source provides major enhancements in
characters. physics, graphics and AI. Source's shader-based renderer, like the one
used at Pixar to create movies such as Toy Story and Monster's, Inc., creates the
most beautiful and realistic environments ever seen in a video game.

Singleplayer and Story
The player again
picks up the crowbar of research scientist Gordon Freeman, who finds himself on
an alien-infested Earth being picked to the bone, its resources depleted, its populace
dwindling. Freeman is thrust into the unenviable role of rescuing the world from
the wrong he unleashed back at Black Mesa. And a lot of people he cares about are
counting on him.

The game is set two decades after the Black Mesa incident and the world has certainly
changed since then. Under the employ of the ambiguous and so-called G-man, Gordon
Freeman is deposited on Earth for reasons unknown, and, joining forces with the
resistance science team ultimately sets forth on an adventure that pits him against
the totalitarian alien menace of the Combine, in an effort to save the remnants
of Earths dwindling population.

Half-Life 2 isn't just about running around shooting though, instead
the game has a deep storyline behind it, once again written by Marc Laidlaw.
Sometimes the action will take a step-back and you'll be required to part-take
in a puzzle or other task, or just sit back and listen to some dialogue.
There is a massive story leading you through the game and there are no cut
scenes meaning you play every second immersing yourself completely in the
story. The aim is to make you think 'you are Gordon Freeman'.

As with all First Person Shooters expect a large arsenal
of weapons and gadgets to fight over a variety of different landscapes.
The weapons will range from Gordon's trusty crowbar to sub machine guns,
shotguns and new experimental and alien weapons. A couple of unique weapons
introduced in this game is firstly the alien pheromones, also known as 'bugbait'.
You can use these smelly balls to trick simple minded aliens into thinking
you're one of their commanders. The other weapon, the Zero Point Energy
Field Manipulator (or the gravity-gun), can pick up random objects and throw
them at enemies to knock them out.

The singleplayer game is made up of 12 separate chapters each taking 3-4
hours to complete.

Multiplayer
Half-Life 2 comes bundled with its own multiplayer Deathmatch game. Half-Life 2:
Deathmatch is the culmination of the immersive environments, detailed characters,
and super-realistic physics system of Half-Life 2, all thrown into free-for-all
gameplay. Sprint around levels carrying your gravity gun, yanking toilets off of
walls and then launching them into anything that has a face. What could be more
satisfying?
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