Steam Gaming


HL2: Deathmatch

"Fast multiplayer action set in the Half-Life 2 universe! HL2's physics adds a new
dimension to deathmatch play. Play straight deathmatch or try Combine vs. Resistance
teamplay. Toss a toilet at your friend today!" Half-Life 2: Deathmatch is bundled
free with any Half-Life 2 package in retail stores or Steam.

In early 2003 we first heard
about Half-Life 2’s development. As some of you may know it was certainly a rocky
development phase that Half-Life 2 went through and the multiplayer component was
kept a big secret until the annual Electronic Entertainment Expo (E3) in 2004. Though
a nice surprise, it was disappointing to learn that the only multiplayer component
to be shipped with Half-Life 2 would be Counter-Strike: Source.

Though hopes were still held high to the run up to the release of Half-Life 2 that
there would be a deathmatch component for the game, people were pretty disheartened
when it was finally confirmed that there would be no HL2 themed multiplayer. People
did start adjusting to the fact, however, and many mod teams started to take up
the project to make their own deathmatch component.

On the 30th November 2004, just fourteen days after the release of Half-Life 2,
the above image was released by Jess Cliffe, the co-creator of Counter-Strike and
now Game Designer at Valve Software. It could only mean one thing: Half-Life 2:
Deathmatch was on its way. And indeed it was, for five hours or so later, Half-Life
2: Deathmatch was released via Steam.

Half-Life 2: Deathmatch is the
culmination of the immersive environments, detailed characters, and super-realistic
physics system of Half-Life 2, all thrown into deathmatch gameplay. Sprint around
levels carrying your gravity gun, yanking toilets off of walls and then launching
them into anything that has a face. What could be more satisfying?

Half-Life 2: Deathmatch was
very much so demanded by the community, but it appears as though the novelty quickly
wore off. As I write this, only 0.5% of the online Steam players are currently playing
Half-Life 2: Deathmatch, though could this be down to Valve themselves? When HL2:
Deathmatch first hit us, there were only two maps which very quickly increased to
6 after Valve launched a competition to find some talented map makers. Shortly after
there was another map released, but since then the community has seen nothing new
from Deathmatch, and there appears to be no sign of this changing.
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